CSTileDrawable

class CSTileDrawable(src: Drawable, tileMode: Shader.TileMode = REPEAT) : Drawable

Constructors

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constructor(src: Drawable, tileMode: Shader.TileMode = REPEAT)

Types

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object Companion

Properties

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open var alpha: Int
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open val current: Drawable
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open val dirtyBounds: Rect
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var level: Int
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open val minimumHeight: Int
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open val minimumWidth: Int
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open override val opacity: Int
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open var state: IntArray
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Functions

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open fun clearColorFilter()
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fun copyBounds(bounds: Rect)
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open override fun draw(canvas: Canvas)
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open fun getHotspotBounds(outRect: Rect)
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open override fun getOpacity(): Int
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open fun getOutline(outline: Outline)
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open fun getPadding(padding: Rect): Boolean
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open fun inflate(r: Resources, parser: XmlPullParser, attrs: AttributeSet)
open fun inflate(r: Resources, parser: XmlPullParser, attrs: AttributeSet, theme: Resources.Theme?)
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open fun invalidateSelf()
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open fun mutate(): Drawable
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open fun onLayoutDirectionChanged(layoutDirection: Int): Boolean
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open fun scheduleSelf(what: Runnable, when: Long)
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open override fun setAlpha(a: Int)
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open fun setColorFilter(color: Int, mode: PorterDuff.Mode)
open override fun setColorFilter(colorFilter: ColorFilter?)
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open fun setDither(dither: Boolean)
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open fun setHotspot(x: Float, y: Float)
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open fun setHotspotBounds(left: Int, top: Int, right: Int, bottom: Int)
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open override fun setTint(@ColorInt tintColor: Int)
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open fun setTintBlendMode(blendMode: BlendMode?)
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open fun setTintList(tint: ColorStateList?)
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open fun setTintMode(tintMode: PorterDuff.Mode?)
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open fun setVisible(visible: Boolean, restart: Boolean): Boolean
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open fun unscheduleSelf(what: Runnable)